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Caudex Centia -
Politics
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In 2186, the existing human world government, with the help of the Eebek Great House Meop, established the PolySolar Foundation (PSF). The Foundation's objective was to set and enforce the laws of known space, later to be recognized as the First Sphere. To accomplish this a summit meeting of the leaders of Earth, Luna and Awmonee occurred on the Eebek home world. The conference was held on Awmonee because the Eebek were more inclined towards the establishment of an open assembly, representing the entire sphere, then the general populace of Earth or Luna. Earth and Luna's population were still skittish at the thought of a large government body, having just extracted themselves from the oppression of the Corporate ear. At the meeting, the leaders along with their diplomats, worked out the first pre-PSF five year plan. The basic mandates of the plan covered seven major points:
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Introduction
There are a total of eleven different races in the know galaxy. These can be divided into two rough categories by geography. Six of the known races inhabit the area of space explored by the Eebek-Human Alliance - The First Sphere, the remaining five developed in the Second Sphere. The races of the First Sphere were discovered first and consequently the most information is known about this group of races, whereas the discovery of the Second Sphere and its race has only occurred in the past few decades. The races of the Second Sphere have not yet fully integrated in to the Alliance and are still considered, by none, as a curiosity. There are exceptions, however. In the First Sphere the Race known as the Tanaians prefer to collect information about other races and cultures rather than divulging information about themselves. In the Second Sphere there are two races which are still a bit of a mystery, both the Aracnians and the Faborians. The Aracnians dislike intrusion on their home world of Tabell. In contrast the Faborians have an entirely different reason for being secluded, their home planet, Fabi, has a 14th century, Earth equivalent, Social Structure. Although there has been much study on the Faborians the only information available is that gained for the few individuals that were removed from their Mother World.
The First Sphere has only begun to explore our local portion of the universe, already there are fruits of its labour. There are surely many other life forms to contact.
Human Eebek Low Kaa Fenbin Tanaians Krane Mahendoshi Aracnians Vjesperé Faborians Sooacoli
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Introduction
The proceeding chapters dealt with the rules and rule systems that are inherent to Genesis, but there is much more to the game than just rules, hi fact the major
aspect of role-playing games (RPGs) that sets them apart from other games has nothing to do with rules, it has to do with the adventures. Regular games are fixed – they have one adventure that you play over and over again every time you play the game, just the opposite is true for RPGs. They have adventures, with ever-changing plot and story-line, that are infinitely variable because they are separate from the rules. So, every time an adventure is purchased or one written the adventure the players experience changes.
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Caudex Centia -
Races
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Physiology and Structure
Standing over 2.5 meters, on average, an Aracnians physical structure is a testament the light gravity in which they evolved. Only 70% that of Earth they can generally be described as a thin gaunt race, similar in appearance to the praying mantis of Earth. With two arms and two legs connected to a central torso the Aracnians conform to the bi-pedal form that seems to dominate terrestrial evolution. This form seen in many cases our sphere with the Eebek, Low Kaa, and of course Humans, can also be seen in the Second Sphere, examples being the Mahendoshi and Aracnians. Their main means of structural support is a segmented exoskeleton which allows surprising freedom movement and total overall protection. This is not their only means of support, however, in various body parts including their extremities they have developed endoskeletons which allows greater amount of motion and more sensation. The latter being especially critical on the hands and feet while the former movement at the neck and waist easier. Straight bristle like hairs extrude from the shell which play a role in senses.
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Introduction
In this chapter we will discuss the most essential part of any role playing game, the character. Characters have an essential role in role-playing games, no pun intended. Whether they are portrayed by the players or by the Game Master, they give life to the game. Like the characters in a play or a movie, they work, live, and die in front of the setting. These characters are brought to life by the actors, and like actors you must also play the role of your character. Many times an actor is given a role that can be very difficult for varied reasons, the actor is judged by how convincing, believable, and realistic the performance is. In Genesis you are asked to portray either a human or one of many alien races. At first the human may seem to be the easiest but, if you consider that this human has grown up 250 years in the future, the task of realistic portrayal becomes more difficult. In fact, it may even be more difficult than portraying an alien.
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